Following the official section of the Fan Festival there is always a press
conference in which Naoki Yoshida answers lots of questions.Normally you announce the area during the keynotes, but not this time.
Was that on purpose? You have noticed the warrior of light becomes the warrior of darkness. We all know where he is headed, but we
do not wish to disclose the title of the place just yet. With Patch 4.5 we’re very focused on the narrative and therefore wish to
let the player experience it for themselves. We believed it’d be better to not anticipate the title, we also know that the players
are already speculating a good deal about it. We welcome this too, so take part in it.Is there any information regarding PvP?
Bearing this in mind, we will now contest the finals of this Feast Championships first. If we make too many modifications it could
put off some players. So we want to maintain the current status first. So far as content to the PvP is concerned, anticipate
tomorrow’s Live Letter, there’ll be information here.It is interesting that 32-bit service is stopped. Are there any distinctive
attributes that Shadowbringers is technologically different here and therefore the 32-bit service is no longer available?I
understand this question only partly or not at all, however there are numerous reasons to quit behind the 32-bit platform. First,
the number of gamers with a 32-bit system is under 2%, at just under 1.8%. The following problem is that the memory at a 32-bit
system. If we don’t have sufficient memory, this prevents us from adding new capabilities.Since it’s now been announced that there
will be new data centers, are there any plans to promote growth in some regions that still haven’t been supported, for example
Oceania?
I can’t say that we have no programs at all, but we have not yet taken this discussion quite much better. However, as I
always mention, we want to keep challenging ourselves and have found that the number of players is growing. In addition, we know
that lots of gamers are not met with the latency to the servers and also would of course prefer to make it more pleasant for its
players. I hope that we can advance this subject quickly and that I can tell you about this. As for Oceania, we know and will
surely look at it.Can you tell us something about the confidence system? Could the ffxiv world status system create Final Fantasy the upcoming
single participant?It’s obviously not our intention to generate FFXIV a single player game. We believe that it is a challenge we
introduce ourselves as an MMORPG. I am also an MMO player, so that I understand that it is important that many gamers play
together. But there are also players who play Final Fantasy, but might like to pave their way as one player and feel more
comfortable with it. Our challenge, especially with main story quests, will be to make it feasible to play them alone. This is
just what the Trsut system relies on. Playing the main story with an NPC will probably be harder, through him it may not be
possible to produce the content or perhaps to enter it. We hope that these players understand the basics of this MMORPG and then
enjoy the game with other players.When you have a look at the present raid meta, then this mystery appears to be solved, as most
compositions always seem exactly the same. But when new jobs have been added, there might be tasks that could be averted. Are
there any strategies to take this into consideration for another expansion? We think it’s quite balanced. Our job is to get the
right balance in the game. With the growth, we are trying to put this compensation on a further level of alterations. We have
plans for this, but we will only show them at the beginning of the growth and explain them to you in detail.Why and when did you
choose to arrange an event like the Fan Festival, invite the lovers and then make an announcement for those expansions?This fan
festival is our third big occasion. Even before ffxiv data center split was put in my hands, I was a big MMORPG fan. For me it was proof that I had
such a large event to get a name in addition to a community that comes together at such an event to celebrate this title. If I had
mentioned such a fan festival 8 decades back, people would have laughed at me. To start with, we had to rebuild the game, we work
to give our players happy they can appreciate. We also had that only one occasion wouldn’t be adequate, we’re extremely proud to
have a CEO here who supports these events. Who has honored us as a gloomy magician on stage. We hope we could continue to keep
this cycle.Discussing of the blue mage. What can you tell us about the Blue Magician or Restricted Job? Will you be able to join
the content search with him or can he be solo?We’ll answer this tomorrow at the Live Letter.Many players were mad that there will
not be another fatal fight with Pat 4.5. Should we be ready for another expansion that we will get 2 conflicts? What are the
strategies for your future ?Are you trying to kill us? When we proposed UCoB, we also had plans to cancel a struggle with Patch
4.5. However, while UCoB came out and we were operating on UWU, we had not worked on a third struggle nonetheless. The players got
the impression they were exhausted and it would not be good to fight three of those struggles in half an year. So we chose to
cancel a third struggle for Patch 4.5. Instead, we’ve focused on enlargement. But we also know that all the individuals who’ve
conquered UWU want it that it is like a kind of medication for them.Can you go into detail about the collector and artisan match
content?With every significant expansion, we include new elements for artisans and collectors. With the rebuilding of Ishgard
referring to the lore, though the Dragon Song War is over, there is an imbalance between the common people and the nobles. I can’t
go into detail because of the spoilers. But you will observe how the different classes come together and the way the storyline
comes together. You’ll have the ability to interact with all the material for a longer period of time. We believe this is
something that you have not seen previously.Are you planning additional 4 player content such as the Monster Hunter: World
Crossover Event?The possibility is there, clearly, but we haven’t any plans for Shadowbringers to be released. But when the
expansion is released, it might be possible.With the announcement that TP and Mp will unite, this is obviously a massive shift.
Additionally, there are a lot of adjustments to the user interface. How big is the overhaul we are likely to have with
Shadowbringers? Adding more layers is of course also a large challenge for the programmers. In terms of the tools already used, it
is not such a huge overhaul. We are only converting one source into another, obviously we need to be careful about the balance
despite these kinds of alterations. But needless to say the UI team is struggling with these changes.The reason here is simple.
There are a few Square Enix games that have been translated into Spanish. But with FFXIV you will find as many live upgrades as
using a standalone game, it runs in real time, here the developers work very closely with the translation group. We are already
working with external businesses here, but then we would want somebody who would need to work together consistently. Therefore we
are currently unable to interpret the game into Spanish. We strive to offer our matches all around the world and to be able to
play with them in their languages. We expect that one day we will have the opportunity to offer a Spanish translation.There’s been
an incredible number of”dressing up” changes in ffxiv data centres, but the content has fallen into a predictable pattern. What are you going
to do with Shadowbringers to change things like that to maintain players more inspired?I know, but you also need to understand
that you have to update at such a pace so that we can keep a routine, so to speak. So we also present some things that combine
everything up a bit, many just don’t seem to take that into account.